Infold Cancels Valko and Future Love Interests in Love and Deepspace
*Developer Infold has permanently canceled the planned love interest Valko and will introduce no new romantic companions to Love and Deepspace, marking a major strategic shift for the popular otome game.* The announcement was made directly by the developer on June 30, 2026.
According to the official statement, the decision directly cancels Valko, who was originally scheduled to debut on July 9, 2026, as part of the Version 6.0 "A Shattered Quiet" update. Furthermore, Infold confirmed that "no additional love interests will be introduced in any future content plans." This policy change affects all players anticipating narrative expansion through new characters.

Narrative elements in Love and Deepspace
Infold attributed the cancellation to moving forward "before we were truly ready," acknowledging they let down supporters and those awaiting Valko. The statement outlined a new long-term focus: "Going forward, the entire team will focus on further developing the stories and long-term companionship experiences of our five existing love interests."
The game currently features five leads: launch characters Xavier, Zayne, and Rayfael, alongside Sylus (added July 2024) and Caleb (added January 2025). The decision locks this roster as the game's permanent romantic options.
Version 6.0 Update Changes and Compensation Rewards
The Version 6.0 "A Shattered Quiet" update for Love and Deepspace will proceed on its original July 9, 2026, launch date, despite the removal of its planned central feature. Developer Infold confirmed in its June 30 announcement that the major technical and quality-of-life features for the patch remain on schedule.
The update will include the highly anticipated Home 2.0 system and the new AR Photobooth feature. These elements were part of the original Version 6.0 roadmap and are unaffected by the cancellation of the new love interest Valko. No specific prerequisites for accessing these features were detailed in the announcement.

Technical performance and exploration.
As compensation for the removed content, Infold stated that all rewards tied to the Valko-centric "Hunt In Linkon" event will be distributed to every player via in-game mail. The developer also confirmed that free Deepspace Wishes, a premium gacha currency, will be included in this compensation package. Players are advised to check their in-game mail after the update's maintenance concludes to claim these items, which may have an expiration date.
Developer Apology and Strategic Shift for Existing Leads
Developer Infold has formally apologized for the Valko cancellation, citing premature development and pledging a strategic refocus on the game's existing five leads.
In an official statement on June 30, 2026, the developer directly addressed the decision. Infold admitted they "moved forward with the introduction of Valko before we were truly ready," acknowledging they had let down both their core player base and those anticipating the new character.
This admission signals a major shift in the game's future roadmap. The studio announced that, going forward, the entire team will focus on further developing the stories and long-term companionship experiences of the five existing love interests: Rayfael, Xavier, Zayne, Sylus, and Caleb. The strategic pivot explicitly rules out introducing any additional romantic options.
Accompanying this character-focused strategy is a renewed commitment to the game's core narrative. Infold stated the shift will allow for "a stable pace of Main Story production and updates," ensuring that the ongoing plot and the depth of relationships with the current roster remain the development priority.
Community Backlash and Global Player Petitions
The decision to cancel Valko has ignited a significant and divided response from the global player base, highlighting the challenges of managing a live-service game with over 31 million downloads and $1 billion in user spending. The controversy originated with the game's Chinese fanbase, whose vocal opposition directly led to Infold's reversal. According to the official announcement on June 30, 2026, this backlash was the primary catalyst for cancelling not only Valko but all plans for future love interests.
In stark contrast, the North American community has mobilized in protest. A player-launched petition, urging Infold to release Valko on global servers, has surpassed 42,000 signatures, demonstrating a substantial segment of the audience feels their investment and anticipation have been disregarded. This petition underscores a core tension in the game's management: balancing the demands of different regional player bases that helped propel the title to its massive commercial scale.
The division reflects differing player priorities, which can be contextualized by common ranking criteria within the game's community:
- Story Depth & Lore Integration: Pro: Provides long-term narrative satisfaction and world-building. Con: Can be slow to develop and may not appeal to players seeking immediate romantic payoff. Use Case: Critical for retaining dedicated players invested in the game's overarching plot.
- Character Design & Visual Appeal: Pro: Drives immediate player attraction and social media engagement. Con: Superficial if not supported by strong writing or gameplay integration. Use Case: Essential for marketing and initial player acquisition, as seen with Valko's pre-release hype.
- Gameplay Utility (Combat/Team Synergy): Pro: Adds strategic depth and meta relevance beyond narrative. Con: Can lead to "power creep" and reduce characters to mere stat blocks. Use Case: Important for engaging players who prioritize combat and progression systems.
- Voice Acting & Production Quality: Pro: Enhances immersion and emotional connection, a key pillar of the otome genre. Con: Represents a significant, recurring development cost. Use Case: A non-negotiable standard for a premium experience in a competitive market.
- Community Sentiment & Cultural Resonance: Pro: Strong positive reception can fuel organic growth and player loyalty. Con: Negative backlash, as witnessed, can force drastic changes and alienate other player groups. Use Case: A volatile but powerful factor that directly impacts update schedules and character viability.
- Monetization Potential (Gacha Revenue): Pro: Funds ongoing development and new content. Con: Pursuing short-term revenue can damage player trust if perceived as exploitative. Use Case: The foundational business metric; the cancellation suggests Valko was deemed a net risk to the stable revenue from the five existing leads.
- Content Longevity & Update Pace: Pro: A steady stream of content keeps the game fresh and players logged in. Con: Rushed development can lead to unfinished characters or storylines, which Infold admitted was the case with Valko. Use Case: The central challenge Infold now faces by focusing solely on existing characters.
The global petition and the Chinese fan response represent a clash between these criteria, with different communities weighing them differently. By cancelling Valko, Infold ultimately prioritized stabilizing community sentiment in one key market and ensuring content longevity for existing characters over the visual appeal and monetization potential of a new addition. The fallout demonstrates the immense pressure on developers of a billion-dollar title to make decisions that will inevitably dissatisfy a portion of its massive, worldwide audience.
