
DayZ
Bohemia Interactive and Bohemia Interactive | Released on Dec 13, 2018
- 7.0
- GW Score
- 69
- Metacritic
- 51%
- Community
About DayZ
DayZ stands as a defining pillar of the hardcore survival genre, an uncompromising open-world experience where every breath is a struggle against a collapsed society. Developed by Bohemia Interactive, this post-apocalyptic epic transforms the fictional Soviet state of Chernarus into a tense sandbox where the greatest threat is not only the infected but the unpredictable nature of humanity itself. Its legacy, born from a mod for ARMA 2, is built on principles of permanent death, player-driven narratives, and an unwavering commitment to brutal realism.
Gameplay is a meticulous fight for existence, demanding constant attention to a complex web of vital statistics like Hunger, Thirst, and Blood Level. Players scavenge derelict towns for supplies, manage a detailed grid-based inventory, and craft tools from the environment, all while navigating the dual dangers of zombie hordes and other survivors. There is no traditional leveling system; progression is measured in acquired gear, constructed bases, and hard-won knowledge. Every encounter, from a quiet trade to a frantic firefight, carries the ultimate consequence of permadeath, ensuring that even a simple journey inland is fraught with high-stakes tension.
What truly sets DayZ apart is its emergent, player-authored drama within a hauntingly atmospheric world. The story is not told through cutscenes but through environmental decay, scattered lore notes, and the desperate interactions between survivors. The vast maps of Chernarus and Livonia serve as stages for endless stories, where players embody roles from paranoid lone wolves to charismatic faction leaders. This is amplified by a deep simulation covering ballistics, vehicle repair, and disease, creating a world that feels ruthlessly systemic and alive. The core experience is defined by these unscripted social dynamics, where a moment of cooperation can be as memorable as a betrayal.
The game’s enduring appeal lies in its capacity to generate unique, personal tales of survival and loss. It rewards patience, strategy, and a willingness to embrace both triumph and catastrophe as part of the journey. For players seeking an authentic, tension-filled sandbox where their decisions carry profound weight and every life is a unique story, DayZ remains the seminal and unforgiving benchmark.
Review Verdict
A brutal, brilliant survival masterpiece marred by a decade of technical jank. Its unmatched emergent storytelling and realistic gunplay offer legendary highs for those patient enough to endure its broken AI and empty stretches.
Read full reviewCodex
66 entries27 linked- Survival NeedsGuideThe constant management of Health, Hunger, Thirst, Temperature, Blood Level, and Energy to avoid debuffs or death.
- PermadeathGuideA high-stakes system where dying results in the total loss of all items and a fresh respawn on the coast.
- Inventory ManagementA grid-based system where items have physical space, weight, and condition, requiring careful organization.
- Ballistics & Health SystemA complex simulation of damage, bleeding, and shock requiring specific treatments like charcoal tablets for poisoning or splints for fractures.
- Vehicle Repair & OperationGuideA car needs four wheels, a Car Battery, a Spark Plug and a Car Radiator holding 5,850 ml of water; doors, hood, trunk and Headlight Bulbs are optional. The M3S runs on a Truck Battery alone and the M1025 takes a Glow Plug. Engines are repaired to pristine with a Blowtorch, wheels to Worn with a Tire Repair Kit, and spark plugs and radiators not at all. Parts are removable by hand unless locked with a Wrench, Screwdriver or Tire Iron.
- Crafting & Base BuildingGuideThe ability to create improvised tools and construct persistent structures like fences, gates, and watchtowers.
- Camera Perspective (1PP & 3PP)GuideDayZ supports both first- and third-person views, toggled with Enter or V on PC. The third-person camera sits behind and above one shoulder rather than at the eyes, so a player behind cover can observe without exposing their character. Servers can restrict play to first person, and Bohemia runs its official 1PP and 3PP servers as separate hives with separate characters.
- Voice CommunicationVoice is held on Caps Lock, with three levels cycled by the up arrow carrying 7 m (whisper), 25 m (standard) and 45 m (yelling). A switched-on radio adds to that broadcast rather than replacing it, so every transmission is heard locally as well as on the frequency.
- Load Weight & StaminaGuideCarrying capacity is priced in stamina, not speed. The stamina ceiling starts at 100, the first 6 kg is free, and every kilogram after costs 1.75 points. Standing sprint burns 4 per second and stops below 25, so a 12 kg Plate Carrier removes 5.25 seconds of escape from every encounter.
- RestrainingHandcuffs, duct tape and wire restrain a survivor in two seconds; rope takes ten. A restrained player cannot sprint, open their inventory, raise their hands, eat or drink, and escaping requires either a long hold on the mouse button or another survivor — Handcuff Keys open cuffs in three seconds.
- 1.29 Console Spawn ResetGuideThe stable 1.29 release wiped persistent console characters and server state, while introducing a dedicated Xbox Series X|S game build to replace the previous backward-compatibility path.
- Hidden StashesGuideBuried crates, Sea Chests, drybags, and low-profile surface storage compared by capacity, persistence, access cost, and discovery risk.
- Base RaidingGuideDestroying a player base to reach its storage. Since update 1.08 every fence, watchtower, tent and container has a health pool damaged by explosions, gunfire and melee; the tool-based destroy action was removed. A gate is a fence plus one Metal Wire, so it costs the same as any wall section, and its Combination Lock drops once the parts holding it are destroyed.
- Admin Logs (.ADM)DayZ's server-side admin log, written to `server_exe_name.ADM` in the `-profiles` folder and only produced when the server runs with `-adminlog`. The four optional switches in `serverDZ.cfg` — `adminLogBuildActions` (build, dismantle, destroy), `adminLogPlacement` (traps, tents), `adminLogPlayerList` (position every 5 minutes) and `adminLogPlayerHitsOnly` — all ship set to 0.
- DayZ Badlands on PS5: Native Build Unconfirmed as Xbox Series Gets a Dedicated VersionGuideRelated news article.
- Fuel LogisticsGuideFuel pumps, gasoline-compatible containers, vehicle tank capacities, reserve planning, and pump hazards.
- Flag Pole (Territory Refresher)GuideA built mast that resets the Central Economy lifetime of every eligible object within 60 metres of it, once every five days, for a maximum of 40 days. Only objects whose own lifetime is at least five days benefit, so it covers 45-day structures and containers but never loose loot. The pole itself has a 7-day lifetime, the shortest in its own territory. Any player can raise or lower it bare-handed; each lower removes 8 days.
Guides & Articles
18Guide
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DayZ Flag Pole: What 60 Metres of Persistence Actually Buys
A DayZ flag pole resets lifetimes within 60 metres every five days — for 40 days, not the 90 everyone repeats. The real walk-away figure, the build cost, and why the pole dies first.

DayZ Fuel Logistics: Gas Stations, Jerrycans and Running Dry
Find DayZ fuel pumps, choose gasoline containers, compare vehicle tank sizes, stage Jerrycans, and refuel without trusting every pump.

DayZ Badlands Water: Dry Rivers and Wells Other Players Fix
Bohemia has confirmed Nasdara's rivers are dry and its wells sit inside the new rebuilding system - some restored, some needing labour and materials, all of them destructible.

DayZ Backpacks by Slots per Kilogram: 1.29 Sprint Costs
Every DayZ 1.29 back-slot container ranked by dry slots per kilogram, with vanilla stamina and sprint costs plus a Field, Long Haul, and Mountain comparison.

DayZ Base Raid Evidence: What to Record Before You File a Ticket
Your server's raid logging ships switched off and your capture buffer is shorter than the rules it has to prove. What to set up, capture and cut before a DayZ raid ticket reaches an admin.

DayZ RP Server Rules: Decode the Terms Before You Connect
Learn to read DayZ RP server rules for hostile triggers, metagaming, combat logging, kill rights, whitelists, and New Life Rule timers before you connect.
- Aug 1, 202611 min read
DayZ Badlands on PS5: Native Build Unconfirmed as Xbox Series Gets a Dedicated Version
Badlands is confirmed for PlayStation, but DayZ's native PS5 build remains unconfirmed as Xbox Series gets a dedicated 1.29 client.
Christian Kuri
- Jul 31, 20266 min read
DayZ Badlands on Console: What Native Support Must Prove
Xbox's native 1.29 build is the foundation. Badlands has to prove that console support also means stable servers, feature parity, and a credible PS5 path.
Christian Kuri
- Jul 30, 20265 min read
DayZ's Graves and Checkpoints Record a Failed Response
Chernarus never explains its collapse in a cutscene. Mass graves and abandoned checkpoints show how an organized response narrowed into disposal.
Christian Kuri
- Jul 30, 20266 min read
DayZ Community Modes Replace the Survival Loop
Battle royale, deathmatch, objectives, and horde servers show how DayZ communities can replace survival with a different contract.
Christian Kuri
- Jul 30, 20266 min read
How DayZ Was Rebuilt in Public
DayZ’s path from ARMA 2 mod to standalone game shows how a survival idea survived a five-year public rebuild—and changed what the genre could become.
Christian Kuri








